Facial Rigging Videos
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**Facial Rigging Demo. This facial rig is mostly comprised of joints with blend shapes that push the character expressions a little more. I made an expression to give natural movement to the eyelids as the eyes move. Lattices, clusters and joints were used to rig the eyebrows and hair. Sphere geometry is used to run some of the mouth blend shapes and the left and right smile.
**Facial Rigging Demo. In this video I used a new technique that I learned where I can control my face blend shapes with geometry animation controls that deform to the faces movements, along with geo anim controls to control the joints that I added to the head for the jaw and nose. Watch the video below for a "How To" of how I did the set up for the face and check out my "Python Tools" page to see the code I used in more detail.
**Facial Rigging Demo "How To". In this video I give the "how to" of the above video. It goes into further detail about how I set up the controls that manipulate the joints and blend shapes for the character.
Facial Rigging Demo. In this video I did a preview of the facial rig setup and how a number of the blendshapes that were created are used to bring Farmer Glorp to life. The rig controller that you will see on the left of the video is comprised of some blendshapes that are manipulated by Set Driven Keys and others that are manipulated by expressions.